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On the huge benefit of quasi-random mutations for multimodal optimization with application to grid-based tuning of neurocontrollers
Guillaume Chaslot
,
Jean-Baptiste Hoock
,
Fabien Teytaud
,
Olivier Teytaud
ESANN, Apr 2009, Bruges, Belgium
Communication dans un congrès
inria-00380125v1
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A Novel Ontology for Computer Go Knowledge Management
Chang-Shing Lee
,
Wang Mei-Hui
,
Tzung-Pei Hong
,
Guillaume Chaslot
,
Jean-Baptiste Hoock
,
et al.
IEEE FUZZ, 2009, Jeju, South Korea
Communication dans un congrès
inria-00386476v1
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Grid coevolution for adaptive simulations; application to the building of opening books in the game of Go
Pierre Audouard
,
Guillaume Chaslot
,
Jean-Baptiste Hoock
,
Arpad Rimmel
,
J. Perez
,
et al.
EvoGames, 2009, Tuebingen, Germany
Communication dans un congrès
inria-00369783v1
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Combiner connaissances expertes, hors-ligne, transientes et en ligne pour l'exploration Monte-Carlo
Louis Chatriot
,
Christophe Fiter
,
Guillaume Chaslot
,
Sylvain Gelly
,
Jean-Baptiste Hoock
,
et al.
Revue des Sciences et Technologies de l'Information - Série RIA : Revue d'Intelligence Artificielle, 2008
Article dans une revue
inria-00343509v1
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Adding expert knowledge and exploration in Monte-Carlo Tree Search
Guillaume Chaslot
,
Christophe Fiter
,
Jean-Baptiste Hoock
,
Arpad Rimmel
,
Olivier Teytaud
Advances in Computer Games, 2009, Pamplona, Spain
Communication dans un congrès
inria-00386477v1
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The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
Chang-Shing Lee
,
Mei-Hui Wang
,
Guillaume Chaslot
,
Jean-Baptiste Hoock
,
Arpad Rimmel
,
et al.
IEEE Transactions on Computational Intelligence and AI in games, 2009
Article dans une revue
inria-00369786v1
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Scalability and Parallelization of Monte-Carlo Tree Search
Amine Bourki
,
Guillaume Chaslot
,
Matthieu Coulm
,
Vincent Danjean
,
Hassen Doghmen
,
et al.
The International Conference on Computers and Games 2010, Sep 2010, Kanazawa, Japan
Communication dans un congrès
inria-00512854v1
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