hal-00171587, version 1
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
David Roger 1Ulf Assarsson 2Nicolas Holzschuch
1
Symposium on Rendering, Rendering Techniques 2007 (2007) 99-110
Résumé : In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted Ray-Tracing, running on the GPU. We focus our attention on the secondary rays (the rays generated by one or more bounces on specular objects), and use the GPU rasterizer for primary rays. Our algorithm is based on a ray-space hierarchy, allowing us to handle truly dynamic scenes without the need to rebuild or update the scene hierarchy. The ray-space hierarchy is entirely built on the GPU for every frame, using a very fast process. Traversing the ray-space hierarchy is also done on the GPU; one of the benefits of using a ray-space hierarchy is that we have a single shader, and a fixed number of passes. After traversing each level of the hierarchy, we prune empty branches using a stream reduction method. We present two different stream reduction methods, a fast one using a hierarchical algorithm, and an easy one using the Geometry shaders. Our algorithm results in interactive rendering with specular reflections and shadows for moderately complex scenes (700K triangles), handles any kind of dynamic or unstructured scenes without any pre-processing, and scales well with both the scene complexity and the image resolution.
- 1 : ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2 : Chalmers University of Technology (Chalmers)
- Chalmers University of Technology
- Domaine : Informatique/Synthèse d'image et réalité virtuelle
- hal-00171587, version 1
- http://hal.inria.fr/hal-00171587
- oai:hal.inria.fr:hal-00171587
- Contributeur : Nicolas Holzschuch
- Soumis le : Lundi 30 Novembre 2009, 15:00:23
- Dernière modification le : Vendredi 18 Décembre 2009, 22:53:58











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