hal-00257806, version 1
Fast Non-Linear Projections using Graphics Hardware
Jean-Dominique Gascuel
1, 2Nicolas Holzschuch
1, 2Gabriel Fournier 3Bernard Péroche 3
ACM Symposium on Interactive 3D Graphics and Games (I3D) (2008) 107--114
Abstract: Linear perspective projections are used extensively in graphics. They provide a non-distorted view, with simple computations that map easily to hardware. Non-linear projections, such as the view given by a fish-eye lens are also used, either for artistic reasons or in order to provide a larger field of view, e.g. to approximate environment reflections or omnidirectional shadow maps. As the computations related to non-linear projections are more involved, they are harder to implement, especially in hardware, and have found little use so far in practical applications. In this paper, we apply existing methods for non-linear projections [Lloyd et al. 2006; Hou et al. 2006; Fournier 2005] to a specific class: non-linear projections with a single center of projection, radial symmetry and convexity. This class includes, but is not limited to, paraboloid projections, hemispherical projections and fish-eye lenses. We show that, for this class, the projection of a 3D triangle is a single curved triangle, and we give a mathematical analysis of the curved edges of the triangle; this analysis allows us to reduce the computations involved, and to provide a faster implementation. The overhead for non-linearity is bearable and can be balanced with the fact that a single nonlinear projection can replaces as many as five linear projections (in a hemicube), with less discontinuities and a smaller memory cost, thus making non-linear projections a practical alternative. More at http://artis.imag.fr/Publications/2008/GHFP08
- 1: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2: Laboratoire Jean Kuntzmann (LJK)
- CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- 3: Laboratoire d'InfoRmatique en Images et Systèmes d'Information (LIRIS)
- CNRS : UMR5205 – Université Claude Bernard - Lyon I – Université Lumière - Lyon II – Institut National des Sciences Appliquées de Lyon – Ecole Centrale de Lyon
- Domain : Computer Science/Computer Graphics and Virtual Reality
- Keywords : Graphic hardware – bon-linear projections – indirect lighting – video games and GPU
- hal-00257806, version 1
- http://hal.archives-ouvertes.fr/hal-00257806
- oai:hal.archives-ouvertes.fr:hal-00257806
- From: Nicolas Holzschuch
- Submitted on: Wednesday, 20 February 2008 14:05:41
- Updated on: Friday, 6 April 2012 16:08:44
























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