hal-00386335, version 1
Reactive Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli
Olivier Martin
1Jean-Dominique Gascuel 2, 3
CyberPsychology & Behavior / CyberPsychology and Behavior 144 (2009) 208-210
Abstract: The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.
- 1: Grenoble Images Parole Signal Automatique (GIPSA-lab)
- CNRS : UMR5216 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Université Stendhal - Grenoble III – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- 2: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 3: Laboratoire Jean Kuntzmann (LJK)
- CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- Domain : Cognitive science/Neuroscience
- Keywords : Reactive control – oculomotor – balance – virtual immersion – visual flow – performance measurement – adaptation
- Internal note : Département Automatique
- Comment : Poster at 14th Annual CyberTherapy and CyberPsychology Conference
- hal-00386335, version 1
- http://hal.archives-ouvertes.fr/hal-00386335
- oai:hal.archives-ouvertes.fr:hal-00386335
- From: Olivier Martin
- Submitted on: Wednesday, 20 May 2009 20:53:16
- Updated on: Friday, 25 March 2011 16:44:53






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