hal-00547113, version 1
Fast Environment Extraction for Lighting and Occlusion of Virtual Objects in Real Scenes.
Fouquet François
1Jean-Philippe Farrugia
1Michoud Brice
1Brandel Sylvain
1
IEEE International Workshop on Multimedia Signal Processing (2010) actes electroniques
Résumé : Augmented reality aims to insert virtual objects in real scenes. In order to obtain a coherent and realistic integration, these objects have to be relighted according to their positions and real light conditions. They also have to deal with occlusion by nearest parts of the real scene. To achieve this, we have to extract photometry and geometry from the real scene. In this paper, we adapt high dynamic range reconstruction and depth estimation methods to deal with real-time constraint and consumer devices. We present their limitations along with significant parameters influencing computing time and image quality. We tune these parameters to accelerate computation and evaluate their impact on the resulting quality. To fit with the augmented reality context, we propose a real-time extraction of these information from video streams, in a single pass.
- 1 : Laboratoire d'InfoRmatique en Images et Systèmes d'Information (LIRIS)
- CNRS : UMR5205 – Université Claude Bernard - Lyon I – Université Lumière - Lyon II – Institut National des Sciences Appliquées de Lyon – Ecole Centrale de Lyon
- Collaboration : ATROCO
- Domaine : Informatique/Traitement des images
- Mots-clés : augmented reality – environment capture – high dynamic range images – depth maps
- Commentaire : Actes electroniques
- hal-00547113, version 1
- http://hal.archives-ouvertes.fr/hal-00547113
- oai:hal.archives-ouvertes.fr:hal-00547113
- Contributeur : Jean-Philippe Farrugia
- Soumis le : Mercredi 15 Décembre 2010, 16:07:40
- Dernière modification le : Mercredi 15 Décembre 2010, 16:51:24







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