hal-00617157, version 1
Dynamic Stylized Shading Primitives
David Vanderhaeghe
1Romain Vergne
2Pascal Barla
3, 4William Baxter 5
NPAR '11:Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (2011) 99-104
Résumé : Shading appearance in illustrations, comics and graphic novels is designed to convey illumination, material and surface shape characteristics at once. Moreover, shading may vary depending on different configurations of surface distance, lighting, character expressions, timing of the action, to articulate storytelling or draw attention to a part of an object. In this paper, we present a method that imitates such expressive stylized shading techniques in dynamic 3D scenes, and which offers a simple and flexible means for artists to design and tweak the shading appearance and its dynamic behavior. The key contribution of our approach is to seamlessly vary appearance by using a combination of shading primitives that take into account lighting direction, material characteristics and surface features. We demonstrate their flexibility in a number of scenarios: minimal shading, comics or cartoon rendering, glossy and anisotropic material effects; including a variety of dynamic variations based on orientation, timing or depth. Our prototype implementation combines shading primitives with a layered approach and runs in real-time on the GPU.
- 1 : Institut de recherche en informatique de Toulouse (IRIT)
- CNRS : UMR5505 – Université des Sciences Sociales - Toulouse I – Université Toulouse le Mirail - Toulouse II – Université Paul Sabatier - Toulouse III
- 2 : Abteilung Allgemeine Psychologie [Giessen]
- Justus-Liebig-Universität Giessen
- 3 : Laboratoire Bordelais de Recherche en Informatique (LaBRI)
- CNRS : UMR5800 – Université Sciences et Technologies - Bordeaux I – École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB) – Université Victor Segalen - Bordeaux II
- 4 : IPARLA (INRIA Bordeaux - Sud-Ouest)
- INRIA – CNRS : UMR5800 – École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB) – Université Sciences et Technologies - Bordeaux I
- 5 : Google Inc
- Domaine : Informatique/Synthèse d'image et réalité virtuelle
- Mots-clés : non-photorealistic rendering – stylized shading – shape depiction – real-time rendering
- hal-00617157, version 1
- http://hal.archives-ouvertes.fr/hal-00617157
- oai:hal.archives-ouvertes.fr:hal-00617157
- Contributeur : David Vanderhaeghe
- Soumis le : Vendredi 26 Août 2011, 12:05:54
- Dernière modification le : Vendredi 26 Août 2011, 15:14:16








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