hal-00650173, version 1
Interactive Indirect Illumination Using Voxel Cone Tracing
Cyril Crassin
1, 2Fabrice Neyret
a, 1, 2Miguel Sainz
3Simon Green 3Elmar Eisemann
b, 4
Computer Graphics Forum (special issue: Proceedings of Pacific Graphics) 30, 7 (2011)
Abstract: Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly dependent on the complexity of the scene and of the BRDF of the involved surfaces. While off-line computation and pre-baking can be acceptable for some cases, many applications (games, simulators, etc.) require real-time or interactive approaches to evaluate indirect illumination. We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low-frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on the ?y from a regular scene mesh coupled with an approximate voxel cone tracing that allows for a fast estimation of the visibility and incoming energy. Our approach can manage two light bounces for both Lambertian and glossy materials at interactive framerates (25-70FPS). It exhibits an almost scene-independent performance and can handle complex scenes with dynamic content thanks to an interactive octree-voxelization scheme. In addition, we demonstrate that our voxel cone tracing can be used to efficiently estimate Ambient Occlusion.
- a – CNRS
- b – Télécom ParisTech (ENST)
- 1: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2: Laboratoire Jean Kuntzmann (LJK)
- CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- 3: NVIDIA (NVIDIA)
- NVIDIA Corp.
- 4: Institut Télécom - Télécom ParisTech
- Télécom ParisTech
- Domain : Computer Science/Computer Graphics and Virtual Reality
- hal-00650173, version 1
- http://hal.inria.fr/hal-00650173
- oai:hal.inria.fr:hal-00650173
- From: Fabrice Neyret
- Submitted on: Friday, 9 December 2011 15:12:30
- Updated on: Friday, 16 December 2011 09:12:16















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