inria-00072955, version 1
Perlin Textures in Real Time using OpenGL
Antoine Miné 1Fabrice Neyret
a, 1
N° RR-3713 (1999)
Abstract: Perlin's procedural solid textures provide for high quality rendering of surface appearance like surface aspect such as marble, wood or rock. This method does not suffer many of the flaws that are associated with classical image mapped textures methods, such as distortion, memory size, bad continuity through objects. Being based on a per-pixel calculation, they were however limited up to now to non-real-time quality rendering as is ray-tracing. In this paper, we propose a way to implement Perlin texture using a real-time graphics library like OpenGL.
- a – CNRS
- 1: iMAGIS (IMAG-INRIA Rhône-Alpes / GRAVIR)
- INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Other
- Keywords : IMAGE SYNTHESIS – VIRTUAL REALITY – PROCEDURAL TEXTURE – PERLIN NOISE
- Internal note : RR-3713
- inria-00072955, version 1
- http://hal.inria.fr/inria-00072955
- oai:hal.inria.fr:inria-00072955
- From: Fabrice Neyret
- Submitted on: Wednesday, 24 May 2006 11:27:19
- Updated on: Thursday, 29 March 2012 14:19:03













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