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Journal Articles Robotics and Autonomous Systems Year : 2004

Teaching Bayesian Behaviours to Video Game Characters

Abstract

This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.

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Other [cs.OH]
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Dates and versions

inria-00182073 , version 1 (30-10-2007)

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  • HAL Id : inria-00182073 , version 1

Cite

Ronan Le Hy, Anthony Arrigoni, Pierre Bessiere, Olivier Lebeltel. Teaching Bayesian Behaviours to Video Game Characters. Robotics and Autonomous Systems, 2004, 47, 47, pp.177--185. ⟨inria-00182073⟩
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