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inria-00345285, version 1

Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps

Erik Sintorn 1, Elmar Eisemann (Author to contact preferably) 23, Ulf Assarsson 1

Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008) 27, 4 (2008) 1285--1292

Abstract: This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass from the light, in contrast to using depth peeling and one pass per layer. For closed objects, we also suppress the need for a bias. The method is extended to soft shadow sampling for an arbitrarily shaped area-/volumetric light source using 128-1024 light samples per screen pixel. The alias-free shadow map guarantees that the visibility is accurately sampled per screen-space pixel, even for arbitrarily shaped (e.g. non-planar) surfaces or solid objects. Another contribution is a smooth coherent shading model to avoid common light leakage near shadow borders due to normal interpolation. More at http://artis.imag.fr/Publications/2008/SEA08

  • Icone de ARingInTheGrass.png
  • Domain : Computer Science/Computer Graphics and Virtual Reality
  • Keywords : Shadows – alias-free – GPU
 
  • inria-00345285, version 1
  • oai:hal.inria.fr:inria-00345285
  • From: 
  • Submitted on: Monday, 8 December 2008 18:25:08
  • Updated on: Friday, 2 March 2012 11:44:36
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