inria-00355827, version 5
Spectrum-preserving texture advection for animated fluids
Qizhi Yu
1Fabrice Neyret
a, 2Eric Bruneton
b, 1Nicolas Holzschuch
b, 2
N° RR-6810 (2009)
Abstract: Texturing an animated fluid is a useful way to augment the visual complexity of pictures without increasing the simulation time. But texturing flowing fluids is a complex issue, as it creates conflicting requirements: we want to keep the texture properties (features, spectrum) while conforming to the underlying flow --- which distorts the attached texture. In this paper, we present a new method for texturing animated fluids. Our method ensures that the moving texture always follows the velocity field of the fluid, while maintaining key properties of the original texture. Our algorithm runs in real-time; our experiments show that it is well suited for a wide range of input texture, including, but not limited to, noise textures.
- a – CNRS
- b – INRIA
- 1: EVASION (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : UMR5224 – INRIA – Laboratoire Jean Kuntzmann – Institut National Polytechnique de Grenoble (INPG) – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II
- 2: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Computer Graphics and Virtual Reality
- Internal note : RR-6810
- Available versions : v1 (2009-01-26) v2 (2009-02-06) v3 (2009-02-28) v4 (2009-05-11) v5 (2009-12-18)
- inria-00355827, version 5
- http://hal.inria.fr/inria-00355827
- oai:hal.inria.fr:inria-00355827
- From: Nicolas Holzschuch
- Submitted on: Friday, 18 December 2009 11:32:25
- Updated on: Friday, 6 April 2012 16:04:15








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