inria-00443634, version 1
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Yajun Wang a, 1, 2, 3Jiaping Wang 3Nicolas Holzschuch
a, 1Kartic Subr
a, 1Jun-Hai Yong 4Baining Guo 2, 3
Computer Graphics Forum 29, 2 (2010) 497-506
Abstract: We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our algorithm is general enough to handle arbitrary geometry, heterogeneous materials, deformable objects and modifications of lighting, all in real-time. In a pre-processing step, we discretize the object into a regular 4-connected structure (quadgraph). Due to its regular connectivity, this structure is easily packed into a texture and stored on the GPU. At runtime, we use the quadgraph stored on the GPU to solve the diffusion equation, in real-time, taking into account the varying input conditions: incoming light, object material and geometry. We handle deformable objects, provided the deformation does not change the topological structure of the objects.
- a – INRIA
- 1: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2: Tsinghua University
- Tsinghua University
- 3: Microsoft Research Asia
- Microsoft Research Asia
- 4: School of Software (THSS)
- Tsinghua University
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00443634, version 1
- http://hal.inria.fr/inria-00443634
- oai:hal.inria.fr:inria-00443634
- From: Nicolas Holzschuch
- Submitted on: Thursday, 31 December 2009 17:29:31
- Updated on: Friday, 6 April 2012 15:43:02













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