inria-00510054, version 1
Adaptive Simulation of Soft Bodies in Real-Time
Gilles Debunne 1Mathieu Desbrun 2Marie-Paule Cani
1Alan H. Barr 2
Computer Animation 2000 (2000) 133-144
Abstract: This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines or simplifies the simulated object over time in order to optimize the computational effort. We use the mixed Finite-Volume/Finite-Element method to derive fast, local discrete differential operators over irregular grids with tight error bounds. The linear elasticity equations can be simulated using an arbitrary non-nested hierarchy of volumetric meshes, allowing the computation load to be automatically concentrated where and when needed. Real-time simulation, with a guaranteed frame rate, can be achieved as demonstrated through a series of examples on our video.
- 1: iMAGIS (IMAG-INRIA Rhône-Alpes / GRAVIR)
- INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2: Computer Science Department (CS CALTECH)
- California Institute of Technology
- Domain : Computer Science/Computer Graphics and Virtual Reality
- Keywords : animation – multiresolution
- inria-00510054, version 1
- http://hal.inria.fr/inria-00510054
- oai:hal.inria.fr:inria-00510054
- From: Team Evasion
- Submitted for:
- Submitted on: Tuesday, 17 August 2010 15:09:32
- Updated on: Friday, 20 August 2010 15:27:55








Associated documents



Export