inria-00510188, version 1
Volumetric Cell-and-Portal Generation
Denis Haumont 1Olivier Debeir 1François X. Sillion
a, 2
Computer Graphics Forum 3-22 (2003) 303 -- 312
Abstract: We present an algorithm to generate a cell-and-portal decomposition of general indoor scenes. The method is an adaptation of the 3D watershed transform, computed on a distance-to-geometry sampled field. The watershed is processed using a flooding analogy in the distance field space. Flooding originates from local minima, each minimum producing a region. Portals are built as needed to avoid the merging of regions during their growth. As a result, the cell it deals with parametric curves, implicit surfaces, volumetric data and polygon soups in a unified way.
- a – INRIA
- 1: Université Libre de Bruxelles (SLN)
- Université de Bruxelles
- 2: ARTIS (IMAG-INRIA Rhône-Alpes / GRAVIR)
- CNRS : FR71 – CNRS : UMR5527 – INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00510188, version 1
- http://hal.inria.fr/inria-00510188
- oai:hal.inria.fr:inria-00510188
- From: Team Evasion
- Submitted for:
- Submitted on: Thursday, 14 October 2010 16:30:15
- Updated on: Monday, 20 December 2010 16:25:57







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