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inria-00510188, version 1

Volumetric Cell-and-Portal Generation

Denis Haumont 1, Olivier Debeir 1, François X. Sillion () a2

Computer Graphics Forum 3-22 (2003) 303 -- 312

Abstract: We present an algorithm to generate a cell-and-portal decomposition of general indoor scenes. The method is an adaptation of the 3D watershed transform, computed on a distance-to-geometry sampled field. The watershed is processed using a flooding analogy in the distance field space. Flooding originates from local minima, each minimum producing a region. Portals are built as needed to avoid the merging of regions during their growth. As a result, the cell it deals with parametric curves, implicit surfaces, volumetric data and polygon soups in a unified way.

  • Icone de maison.jpg
  • Domain : Computer Science/Computer Graphics and Virtual Reality
 
  • inria-00510188, version 1
  • oai:hal.inria.fr:inria-00510188
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  • Submitted for: 
  • Submitted on: Thursday, 14 October 2010 16:30:15
  • Updated on: Monday, 20 December 2010 16:25:57
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