inria-00510222, version 1
Fast Scene Voxelization Revisited
Elmar Eisemann 1, 2Xavier Décoret 1
Siggraph technical sketch: SIGGRAPH'2006 (2006)
Abstract: This sketch paper presents an overview of ”Fast Scene Voxelization and Applications” published at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. It introduces slicemaps that correspond to a GPU friendly voxel representation of a scene. This voxelization is done at run-time in the order of milliseconds, even for complex and dynamic scenes containing more than 1M polygons. Creation and storage is performed on the graphics card avoiding unnecessary data transfer. Regular but also deformed grids are possible, in particular to better fit the scene geometry. Several applications are demonstrated: shadow calculation, refraction simulation and shadow volume culling/clamping.
- 1: ARTIS (IMAG-INRIA Rhône-Alpes / GRAVIR)
- CNRS : FR71 – CNRS : UMR5527 – INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2: Ecole Normale Supérieure de Paris (ENS)
- Ecole Normale Supérieure de Paris - ENS Paris
- Domain : Computer Science/Computer Graphics and Virtual Reality
- Keywords : Voxelization – GPU – Shadows
- inria-00510222, version 1
- http://hal.inria.fr/inria-00510222
- oai:hal.inria.fr:inria-00510222
- From: Team Evasion
- Submitted for:
- Submitted on: Wednesday, 13 October 2010 12:15:20
- Updated on: Wednesday, 13 October 2010 12:29:10







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