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inria-00510252, version 1

Visibility Sampling on GPU and Applications

Elmar Eisemann (Author to contact preferably) 123, Xavier Décoret (Author to contact preferably) 12

Computer Graphics Forum 26, 3 (2007)

Abstract: In this paper, we show how recent GPUs can be used to very efficiently and conveniently sample the visibility between two surfaces, given a set of occluding triangles. We use bitwise arithmetics to evaluate, encode, and combine the samples blocked by each triangle. In particular, the number of operations is almost independent of the number of samples. Our method requires no CPU/GPU transfers, is fully implemented as geometric, vertex and fragment shaders, and thus does not impose to modify the way the geometry is sent to the graphics card. We finally present applications to soft shadows, and visibility analysis for level design. The ultimate version of this paper has been published at Eurographics 2007.

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  • Domain : Computer Science/Computer Graphics and Virtual Reality
 
  • inria-00510252, version 1
  • oai:hal.inria.fr:inria-00510252
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  • Submitted on: Monday, 30 August 2010 09:18:26
  • Updated on: Wednesday, 20 October 2010 16:53:52
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