inria-00527172, version 1
Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli
Olivier Martin
1Jean-Dominique Gascuel
a, 2
Annual Rewiew Of Cybertherapy and Cybermedicine 2009 144 (2009) 208--210
Abstract: The control of gaze and balance strongly depend on the processing of visual cues. The aim of this study is to assess the effects of the dynamic 2D and 3D visual inputs on the oculomotor and balance reactive control. Thirteen subjects were immersed in a virtual environment using 10 different 2D/3D visual flow conditions. Analysis of eye movement and postural adjustments shows that 2D and 3D flows induce specific measurable behavioral responses.
- a – CNRS
- 1: Grenoble Images Parole Signal Automatique (GIPSA-lab)
- CNRS : UMR5216 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Université Stendhal - Grenoble III – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- 2: ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Cognitive science/Neuroscience
- Keywords : Reactive control – oculomotor – balance – virtual immersion – visual flow – performance measurement – adaptation
- Comment : short paper
- inria-00527172, version 1
- http://hal.inria.fr/inria-00527172
- oai:hal.inria.fr:inria-00527172
- From: Team Evasion
- Submitted on: Monday, 18 October 2010 14:37:28
- Updated on: Thursday, 26 April 2012 14:28:04







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