inria-00536256, version 1
Screen-Space Percentage-Closer Soft Shadows
Mahdi M. Bagher
1, 2Jan Kautz 2Nicolas Holzschuch
1Cyril Soler
1
ACM SIGGRAPH 2010 Posters (2010)
Résumé : We present an algorithm for computing Percentage-Closer Soft Shadows inside a screen-space rendering loop. Our algorithm is faster than traditional soft shadows based on percentage closer filtering, while providing soft shadows of similar visual quality. It combines naturally with a deferred shading pipeline, making it an ideal choice for video games. This algorithm is not only faster, but allows the use of larger shadow maps without dramatically affecting the rendering speed.
- 1 : ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 2 : University College London - London's Global University (UCL)
- University College of London (UCL)
- Domaine : Informatique/Synthèse d'image et réalité virtuelle
- inria-00536256, version 1
- http://hal.inria.fr/inria-00536256
- oai:hal.inria.fr:inria-00536256
- Contributeur : Nicolas Holzschuch
- Soumis le : Lundi 15 Novembre 2010, 16:59:47
- Dernière modification le : Jeudi 15 Décembre 2011, 19:09:12











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