inria-00537511, version 1
Pattern-Based Texturing Revisited
Fabrice Neyret
a, 1Marie-Paule Cani
1
26th Annual Conference on Computer Graphics and interactive techniques (SIGGRAPH '99) (1999) 235--242
Abstract: This paper presents a method for texturing any surface using texture samples while avoiding distortion, discontinuity and repetitiveness. The principle consists in replacing global parameterization of the surface by a serie of local parameterization, and reporting the continuity constraints to the content. For doing this, we make a set of triangular samples whose borders are compatible, we build a mesh of quasi-equilateral triangles on the surface, we project these triangles on the surface using geodesics, and we parameterize each triangular texture patch. We propose solutions to synthesize textures samples having the continuity property in the case of Perlin and Worley procedural textures, and to draw or edit images.
- a – CNRS
- 1: iMAGIS (IMAG-INRIA Rhône-Alpes / GRAVIR)
- INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Computer Graphics and Virtual Reality
- Keywords : Texture Mapping – Patterns – Texture Synthesis – Nonperiodic Tiling
- inria-00537511, version 1
- http://hal.inria.fr/inria-00537511
- oai:hal.inria.fr:inria-00537511
- From: Fabrice Neyret
- Submitted for:
- Submitted on: Thursday, 18 November 2010 15:50:31
- Updated on: Thursday, 29 March 2012 14:15:30










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