inria-00537518, version 1
Interactive Volumetric Textures
Alexandre Meyer 1Fabrice Neyret
a, 1
Eurographics Workshop on Rendering techniques (Rendering Techniques'98) (1998) 157--168
Abstract: This paper presents a method for interactively rendering complex repetitive scenes such as landscapes, fur, organic tissues, etc. It is an adaptation to Z-buffer of volumetric textures, a ray-traced method, in order to use the power of existing graphics hardware. Our approach consists in slicing a piece of 3D geometry (one repetitive detail of the complex data) into a series of thin layers. A layer is a rectangle containing the shaded geometry that falls in that slice. These layers are used as transparent textures, that are mapped onto the underlying surface (e.g. a hill or an animal skin) with an extrusion offset. We show some results obtained with our first implementation, such as a scene of 13 millions of virtual polygons animated at 2.5 frames per second on a SGI O2.
- a – CNRS
- 1: iMAGIS (IMAG-INRIA Rhône-Alpes / GRAVIR)
- INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00537518, version 1
- http://hal.inria.fr/inria-00537518
- oai:hal.inria.fr:inria-00537518
- From: Fabrice Neyret
- Submitted for:
- Submitted on: Thursday, 18 November 2010 15:52:32
- Updated on: Thursday, 29 March 2012 14:09:28












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