inria-00548693, version 1
Image and Geometry Processing for 3-D Cinematography: An Introduction
Remi Ronfard
1, 2Gabriel Taubin 3
Image and Geometry Processing for 3-D Cinematography Springer (Ed.) (2010) 1--8
Abstract: By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.
- 1: Laboratoire Jean Kuntzmann (LJK)
- CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Université Pierre Mendès-France - Grenoble II – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
- 2: LEAR (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – CNRS : UMR5527 – INRIA – Laboratoire Jean Kuntzmann – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 3: School of Engineering (Brown Engineering)
- Brown University
- Domain : Computer Science/Computer Vision and Pattern Recognition
- inria-00548693, version 1
- http://hal.inria.fr/inria-00548693
- oai:hal.inria.fr:inria-00548693
- From: Team Lear
- Submitted for:
- Submitted on: Monday, 20 December 2010 10:32:11
- Updated on: Thursday, 6 January 2011 15:43:18






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