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Book Sections Year : 2010

Image and Geometry Processing for 3-D Cinematography: An Introduction

Abstract

By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.

Dates and versions

inria-00548693 , version 1 (20-12-2010)

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Cite

Rémi Ronfard, Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography: An Introduction. Remi Ronfard and Gabriel Taubin. Image and Geometry Processing for 3-D Cinematography, 5, Springer, pp.1-8, 2010, Geometry and Computing, 978-3-642-12391-7. ⟨10.1007/978-3-642-12392-4_1⟩. ⟨inria-00548693⟩
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