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inria-00548693, version 1

Image and Geometry Processing for 3-D Cinematography: An Introduction

Remi Ronfard (Author to contact preferably) 12, Gabriel Taubin 3

Image and Geometry Processing for 3-D Cinematography Springer (Ed.) (2010) 1--8

Abstract: By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.

  • Domain : Computer Science/Computer Vision and Pattern Recognition
 
  • inria-00548693, version 1
  • oai:hal.inria.fr:inria-00548693
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  • Submitted on: Monday, 20 December 2010 10:32:11
  • Updated on: Thursday, 6 January 2011 15:43:18
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