inria-00589117, version 1
Animated Texels
Eurographics Workshop Computer Animation and Simulation (1995)
Résumé : Volumetric textures, introduced by Kajiya in 1989, are used to model complex geometries (such as foliage, fur, ...) on a textural way, by mapping a 'thick skin' made of a repetitive pattern (the texel) covering a simple surface. This article deal with animating volumetric textures. Complex geometry animation is equivalent to the one of the frame of the texel: - on an animated surface (cloth), the texels stay 'normals' to the surface, following its deformations. - on a rigid surface, texels are deformed by using a strength field (wind) ob the vertical edges. - it may be also possible to switch some 'key volumes' along the time, for a cartoon spirit animation (e.g. for small oscillations).
- a – INRIA Paris - Rocquencourt - SYNTIM
- 1 : SYNTIM (INRIA Rocquencourt)
- INRIA
- Domaine : Informatique/Synthèse d'image et réalité virtuelle
- inria-00589117, version 1
- http://hal.inria.fr/inria-00589117
- oai:hal.inria.fr:inria-00589117
- Contributeur : Fabrice Neyret
- Soumis le : Mercredi 27 Avril 2011, 15:25:03
- Dernière modification le : Jeudi 29 Mars 2012, 16:17:02











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