inria-00182073, version 1
Teaching Bayesian Behaviours to Video Game Characters
Robotics and Autonomous Systems 47 (2004) 177--185
Abstract: This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player.
- 1:
- INRIA – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- Domain : Computer Science/Other
- Comment : voir basilic : http://emotion.inrialpes.fr/bibemotion/2004/LABL04/
- inria-00182073, version 1
- http://hal.inria.fr/inria-00182073
- oai:hal.inria.fr:inria-00182073
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- Submitted on: Tuesday, 30 October 2007 16:28:57
- Updated on: Monday, 14 January 2008 15:12:01




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