inria-00388461, version 1
Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur
ACM Transactions on Graphics 28, 3 (2009) 93:1-14
Abstract: Motion blur is crucial for high-quality rendering but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show that motion induces a shear in the frequency domain, and that the spectrum of moving scenes is usually contained in a wedge. This allows us to compute adaptive space-time sampling rates, to accelerate rendering. For uniform velocities and standard axis-aligned reconstruction, we show that the product of spatial and temporal bandlimits or sampling rates is constant, independent of velocity. Our second contribution is a novel sheared reconstruction filter that tightly packs the wedge of frequencies in the Fourier domain, and enables even lower sampling rates. We present a rendering algorithm that computes a sheared reconstruction filter per pixel, without any intermediate Fourier representation. This often permits synthesis of motion-blurred images with far fewer rendering samples than standard techniques require.
- a – Columbia University
- b – INRIA
- c – MIT
- d – UC Berkeley
- 1:
- Columbia University
- 2:
- CNRS : UMR5224 – INRIA – Laboratoire Jean Kuntzmann – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
- 3:
- MIT
- 4:
- Massachussetts Institute of Technology (MIT)
- 5:
- University of California, Berkeley
- Domain : Computer Science/Computer Graphics and Virtual Reality
- inria-00388461, version 1
- http://hal.inria.fr/inria-00388461
- oai:hal.inria.fr:inria-00388461
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- Submitted on: Tuesday, 26 May 2009 17:04:54
- Updated on: Sunday, 17 March 2013 23:59:38








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