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inria-00527172, version 1

Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs 3D Virtual Stimuli

Olivier Martin () 1, Jean-Dominique Gascuel () a2

AAdvanced Technologies in the Behavioral Social and Neurosciences 7 (2009) 208-210

Résumé : The control of gaze and balance strongly depend on the processing of visual cues. The aim of this study is to assess the effects of the dynamic 2D and 3D visual inputs on the oculomotor and balance reactive control. Thirteen subjects were immersed in a virtual environment using 10 different 2D/3D visual flow conditions. Analysis of eye movement and postural adjustments shows that 2D and 3D flows induce specific measurable behavioral responses.

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  • a –  CNRS
  • 1 :  Grenoble Images Parole Signal Automatique (GIPSA-lab)
  • CNRS : UMR5216 – Université Joseph Fourier - Grenoble I – Université Pierre-Mendès-France - Grenoble II – Université Stendhal - Grenoble III – Institut Polytechnique de Grenoble - Grenoble Institute of Technology
  • 2 :  ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
  • CNRS : UMR5224 – INRIA – Laboratoire Jean Kuntzmann – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble (INPG)
  • Domaine : Sciences cognitives/Neurosciences
  • Mots-clés : Reactive control – oculomotor – balance – virtual immersion – visual flow – performance measurement – adaptation
  • Commentaire : short paper
 
  • inria-00527172, version 1
  • oai:hal.inria.fr:inria-00527172
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  • Soumis le : Lundi 18 Octobre 2010, 14:37:28
  • Dernière modification le : Dimanche 17 Mars 2013, 23:48:12