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inria-00536958, version 1

Generic Face Animation

Mauricio Cerda () 1, Renato Valenzuela () a2, Nancy Hitschfeld-Kahler () 2, Lucas Terissi () 3, Juan C. Gomez () b3

XXIX International Conference of the Chilean Computer Society (2010) 252-257

Résumé : In computer vision, the animation of objects has attracted a lot attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations.

  • a –  Universidad de Chile
  • b –  Universidad Nacional de Rosario
  • 1 :  CORTEX (INRIA Lorraine - LORIA)
  • INRIA – CNRS : UMR7503 – Université Henri Poincaré - Nancy I – Université Nancy II – Institut National Polytechnique de Lorraine (INPL)
  • 2 :  Departemento de Ciencias de la Computacion (DCC)
  • Universidad de Chile
  • 3 :  Laboratory for System Dynamics and Signal Processing
  • Universidad Nacional de Rosario – CIFASIS - CONICET
  • Domaine : Informatique/Réseau de neurones
  • Mots-clés : computer graphics – animation – mesh deformation
 
  • inria-00536958, version 1
  • oai:hal.inria.fr:inria-00536958
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  • Soumis le : Mercredi 17 Novembre 2010, 22:27:20
  • Dernière modification le : Mardi 19 Avril 2011, 16:50:13