inria-00536958, version 1
Generic Face Animation
XXIX International Conference of the Chilean Computer Society (2010) 252-257
Résumé : In computer vision, the animation of objects has attracted a lot attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the manual intervention. In order to achieve this we assume that: (1) faces, despite obvious differences are quite similar and a single generic model can be used to simplify deformations and (2) using this face model, a simple interpolation technique can be used, with minimal manual intervention. Several examples are presented to verify the realism of the obtained animations.
- a – Universidad de Chile
- b – Universidad Nacional de Rosario
- 1 :
- INRIA – CNRS : UMR7503 – Université Henri Poincaré - Nancy I – Université Nancy II – Institut National Polytechnique de Lorraine (INPL)
- 2 :
- Universidad de Chile
- 3 :
- Universidad Nacional de Rosario – CIFASIS - CONICET
- Domaine : Informatique/Réseau de neurones
- Mots-clés : computer graphics – animation – mesh deformation
- inria-00536958, version 1
- http://hal.inria.fr/inria-00536958
- oai:hal.inria.fr:inria-00536958
- Contributeur :
- Soumis le : Mercredi 17 Novembre 2010, 22:27:20
- Dernière modification le : Mardi 19 Avril 2011, 16:50:13


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