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hal-00643955, version 1

A Serious Game for Second Language Acquisition

Marilisa Amoia a1, Claire Gardent (, http://www.loria.fr/~gardent) 1, Laura Perez-Beltrachini () 1

Third International Conference on Computer Supported Education - CSEDU 2011 (2011) 394--397

Abstract: This paper describes an interactive learning system specifically designed for second language acquisition. In order to render the learning experience more fun, to engage the learner and to help him maintaining long-term motivation, the system was implemented as a 3D video game. It brings together the ability of virtual reality environments such as Second Life to reproduce immersive experiences and NLP language technology, thereby provided both situated learning and and automatic authoring of training activities in context

  • a –  INRIA Nancy
  • 1:  TALARIS (INRIA Nancy - Grand Est / LORIA)
  • CNRS : UMR7503 – INRIA – Université Henri Poincaré - Nancy I – Université Nancy II – Institut National Polytechnique de Lorraine (INPL)
  • Domain : Computer Science/Computation and Language
  • Keywords : Virtual Learning Environments – Computer Assisted Learning – Intelligent Tutoring Systems – Immersive Learning
  • Comment : ISBN : 978-989-8425-49-2
 
  • hal-00643955, version 1
  • oai:hal.inria.fr:hal-00643955
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  • Submitted on: Wednesday, 23 November 2011 12:51:49
  • Updated on: Thursday, 24 November 2011 12:02:37