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Table of Contents
Cultural Computing
Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet
Front Matter
Multiple Format Search and Rescue Robot as a Competitive Arena
Andrew Chiou
1-8
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums
Kingkarn Sookhanaphibarn, Ruck Thawonmas
9-20
A Machine That Daydreams
Graham A. Mann
21-35
Cluster Analysis for Personalised Mobile Entertainment Content
Worapat Paireekreng, Kok Wai Wong, Chun Che Fung
36-45
Auto-explanation System: Player Satisfaction in Strategy-Based Board Games
Andrew Chiou, Kok Wai Wong
46-54
Comparing Binarisation Techniques for the Processing of Ancient Manuscripts
Rapeeporn Chamchong, Chun Che Fung, Kok Wai Wong
55-64
Complex Game Design Modeling
Viknashvaran Narayanasamy, Kok Wai Wong, Shri Rai, Andrew Chiou
65-74
Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument
Mark Havryliv, Fazel Naghdy, Greg Schiemer, Timothy Hurd
75-86
3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts
Hooman Shidanshidi, Fazel Naghdy, Golshah Naghdy, Diana Wood Conroy
87-100
Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software
Greg Schiemer, Etienne Deleflie, Eva Cheng
101-110
Creating Memory: Reading a Patching Language
Michael Barkl
111-117
The Promise of Fuzzy Logic in Generalised Music Composition
Wendy Suiter
118-127
Structuralism, Attitude and the Computer: Questioning the Notion of "Cultural Computing
Warren Burt
128-136
Looking for Culture in Video Games: Three Conceptual Approaches
James K. Scarborough
137-148
Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations
Jane Hunter, Chih-Hao Yu
149-159
Interactivity in Games: The Player's Engagement
Stépane Natkin
160-168
Co-production and Co-creation: Creative Practice in Social Inclusion
Atau Tanaka, Lalya Gaye, Ranald Richardson
169-178
Opening the Can: Public Interaction with Ready-Made Contents
Shlomo Dubnov, Philippe Codognet
179-189
Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities
Matthias Rauterberg, Jun Hu, Geert Langereis
190-197
Emotions as a Communication Medium between the Unconscious and the Conscious
Matthias Rauterberg
198-207
Emotional Expression of Korean Dance Assisted by a Virtual Environment System
Taeyoung Uhm, Hanhoon Park, Mi-Hee Lee, Un-Mi Kim, Jong-Il Park
208-213
Machine-Made Puzzles and Hand-Made Puzzles
Hiroshi Higashida
214-222
Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software
Naoko Tosa
223-232
Entertainment and Its Future
Ryohei Nakatsu
233-242