Machine-Made Puzzles and Hand-Made Puzzles

Abstract : Originally puzzles were not for recreation, but serious questions you might be killed if you couldn't solve them. But in modern times, puzzles had become a sort of recreation, decreasing the seriousness and religiousness gradually. Now, the 'rule creators' of puzzles began to attract notice. I, as a rule creator, published a book, Kyoto University Student, Higashida's Puzzles. I'll show several puzzle examples from my inventions. In the puzzle world, the importance of not only making problems but also inventing rules has been insisted. But, unless the mass-producing system of the new rule puzzle is constituted, the rule will disappear at once. It is usually hard to remake puzzles into computer games or videogames. But the puzzle world, where new rules are created in succession, shouldn't be left behind the times.
Document type :
Conference papers
Complete list of metadatas

Cited literature [4 references]  Display  Hide  Download

https://hal.inria.fr/hal-01056339
Contributor : Hal Ifip <>
Submitted on : Monday, August 18, 2014 - 5:01:02 PM
Last modification on : Friday, August 11, 2017 - 11:26:43 AM
Long-term archiving on : Tuesday, April 11, 2017 - 8:11:33 PM

File

22-paper_28Higashida_29-A.pdf
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Hiroshi Higashida. Machine-Made Puzzles and Hand-Made Puzzles. Second IFIP TC 14 Entertainment Computing Symposium (ECS) / Held as Part of World Computer Congress (WCC), Sep 2010, Brisbane, Australia. pp.214-222, ⟨10.1007/978-3-642-15214-6_22⟩. ⟨hal-01056339⟩

Share

Metrics

Record views

313

Files downloads

315