Towards a Gamified Approach for Enhancing VBE Preparedness for Establishing Virtual Collaborations

Abstract : Formation of collaborative settings (virtual organizations, collaborative network organizations, etcetera) is hindered by the lack of trust between unfamiliar but potential partners. Gamification is the application of game design principles to non- game environments. We claim that incorporating the concepts of gamification into Virtual Organisation Breeding Environments (VBEs) leads to building trust between VBE members, as well as motivating them to be proactive members of the VBEs that contribute towards the flourishing of VBEs. This paper explores a novel gamified approach, supported by a suitable methodology, to address the relatively neglected concept of ‘preparedness’ of VBEs.
Document type :
Conference papers
Complete list of metadatas

Cited literature [19 references]  Display  Hide  Download

https://hal.inria.fr/hal-01614626
Contributor : Hal Ifip <>
Submitted on : Wednesday, October 11, 2017 - 10:42:06 AM
Last modification on : Wednesday, October 11, 2017 - 11:07:01 AM
Long-term archiving on : Friday, January 12, 2018 - 1:51:14 PM

File

430868_1_En_15_Chapter.pdf
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Noor Rajper, Stephan Reiff-Marganiec, Qurat-Ul-Ain Nizamani. Towards a Gamified Approach for Enhancing VBE Preparedness for Establishing Virtual Collaborations. 17th Working Conference on Virtual Enterprises (PRO-VE), Oct 2016, Porto, Portugal. pp.165-177, ⟨10.1007/978-3-319-45390-3_15⟩. ⟨hal-01614626⟩

Share

Metrics

Record views

66

Files downloads

40