The Game of Trust: Using Behavioral Experiment as a Tool to Assess and Collect Trust-Related Data

Abstract : Trust is one of the most important dimensions in developing and maintaining business relationships. However, due to the difficult to collect trust-related data from industry, given its concerns surrounding privacy and trade secret protection, it still very problematic to investigate it. Motivated by the growing interest in behavioral research in the field of operations and supply chain management, and by the lack of supply chain trust-related datasets, the authors of this paper proposed and designed a novel trust behavioral experiment. Utilizing concepts of gamification and serious games, the experiment is capable of gathering information regarding individuals’ behavior during procurement, information exchange, and ordering decisions considering trust relations in the context of supply chains.
Document type :
Conference papers
Complete list of metadatas

Cited literature [11 references]  Display  Hide  Download

https://hal.inria.fr/hal-01651162
Contributor : Hal Ifip <>
Submitted on : Tuesday, November 28, 2017 - 5:08:52 PM
Last modification on : Tuesday, November 28, 2017 - 5:10:07 PM

File

 Restricted access
To satisfy the distribution rights of the publisher, the document is embargoed until : 2020-01-01

Please log in to resquest access to the document

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Diego Siqueira Braga, Marco Niemann, Bernd Hellingrath, Fernando Lima Neto. The Game of Trust: Using Behavioral Experiment as a Tool to Assess and Collect Trust-Related Data. 11th IFIP International Conference on Trust Management (TM), Jun 2017, Gothenburg, Sweden. pp.41-48, ⟨10.1007/978-3-319-59171-1_4⟩. ⟨hal-01651162⟩

Share

Metrics

Record views

65