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Immersive Virtual Reality Utilizing Hand Gesture Capture as a Replacement for Traditional Controls

Abstract : Current virtual reality systems are more immersive than other traditional forms of digital entertainment, but the handheld controllers they use detract from what would otherwise be a truly immersive experience. This paper outlines a project implemented to overcome this issue by creating a spell-casting game in which everything is controlled by the user’s hand gestures. The implemented game made use of optical capture of the user’s hands using a Leap Motion controller attached to the front of a virtual reality headset. The captured gesture data was passed through a neural network for precise gesture classification in real-time, and the correct sequence of classified gestures created a spell effect in the game. The user was able to cast 10 different spells utilizing various combinations of a set of 14 different gestures.
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Submitted on : Tuesday, July 30, 2019 - 5:02:18 PM
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James Gibson, Duncan Coulter. Immersive Virtual Reality Utilizing Hand Gesture Capture as a Replacement for Traditional Controls. 10th International Conference on Intelligent Information Processing (IIP), Oct 2018, Nanning, China. pp.284-293, ⟨10.1007/978-3-030-00828-4_28⟩. ⟨hal-02197801⟩

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