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Naturalized Motion Generator for NPC in 3D Game

Abstract : In the 3D game, there are many NPCs for various purposes, and the variety of motion of these NPCs increases the immersion feeling of the game. In this paper, we propose a noise - based motion editing technique that can add diversity and naturalness to the motion of NPCs. In the area of computer graphics, noise function has been used as a classical method of applying the naturalness of the animation. We extract these noise functions from existing motion signals and control them to make many similar motions naturally.
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Jong-Chul Yoon, In Yoon, Jong-Sung Hong. Naturalized Motion Generator for NPC in 3D Game. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.366-369, ⟨10.1007/978-3-319-66715-7_41⟩. ⟨hal-01771239⟩

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