Skip to Main content Skip to Navigation
Conference papers

Hoverboard: A Leap to the Future of Locomotion in VR!?

Abstract : Locomotion in virtual reality (VR) remains challenging due to limitations of common input methods. Sedentary input devices may endanger immersion, real-to-virtual world perception dissonance can lead to simulator sickness, and physical input devices such as framed walking dishes are often complex and expensive. We present a low-cost, easy to use, easy to manufacture, and easily portable device for locomotion in VR based on a hoverboard metaphor. Building on related work and our own iterative VR locomotion system designs we hypothesize that hoverboarding can provide a compelling and intuitive method for short- and long-distance locomotion in VR with a potential to reduce simulator sickness due to consistent and stable locomotion that corresponds well to the physical proprioception of the users while navigating VR. We discuss design iterations of our device prototypes, promising results from an early explorative evaluation, as well as ongoing continued work.
Complete list of metadatas

Cited literature [15 references]  Display  Hide  Download

https://hal.inria.fr/hal-01771270
Contributor : Hal Ifip <>
Submitted on : Thursday, April 19, 2018 - 2:35:46 PM
Last modification on : Thursday, April 19, 2018 - 2:39:26 PM
Document(s) archivé(s) le : Tuesday, September 18, 2018 - 1:52:26 PM

File

978-3-319-66715-7_24_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, et al.. Hoverboard: A Leap to the Future of Locomotion in VR!?. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.218-225, ⟨10.1007/978-3-319-66715-7_24⟩. ⟨hal-01771270⟩

Share

Metrics

Record views

271

Files downloads

64