Skip to Main content Skip to Navigation
Conference papers

Playful-Consumption Experience in Digital Game Playing: A Scale Development

Abstract : This paper intends to develop a scale to measure a videogame player’s emotional, sensory, and imaginal experiences in digital gaming. We first define the construct of playful-consumption experience in videogame playing and accordingly, develop a scale for measuring playful experiences in videogames. We collected the data of 225 valid respondents which were further analyzed through exploratory factor analysis (EFA) and reliability analysis. The results of EFA and reliability analysis reported that the loaded items were emerged into a seven factor solution and all constructs have good reliability. This study is unique in the videogame literature as it uses the theoretical definition of playful-consumption experience to define and measure the player’s experiences in videogame playing as playful-consumption experience of videogame play.
Complete list of metadatas

Cited literature [47 references]  Display  Hide  Download

https://hal.inria.fr/hal-01771285
Contributor : Hal Ifip <>
Submitted on : Thursday, April 19, 2018 - 2:36:32 PM
Last modification on : Saturday, April 11, 2020 - 6:38:03 PM
Document(s) archivé(s) le : Tuesday, September 18, 2018 - 1:23:02 PM

File

978-3-319-66715-7_32_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Amir Abbasi, Ding Ting, Helmut Hlavacs. Playful-Consumption Experience in Digital Game Playing: A Scale Development. 16th International Conference on Entertainment Computing (ICEC), Sep 2017, Tsukuba City, Japan. pp.290-296, ⟨10.1007/978-3-319-66715-7_32⟩. ⟨hal-01771285⟩

Share

Metrics

Record views

109

Files downloads

39