Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board

Abstract : This work presents a virtual reality snowboarding application which uses a Nintendo Wii balance board for richer interaction modalities. We present the application and test the prototype with 7 participants to investigate immersion, enjoyability and to an extent performance. The outcomes from the study will be used to start forming research directions and questions to indicate likely research and development directions for future research.
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Rhiannon Wood, Fernando Loizides, Thomas Hartley, Adam Worrallo. Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. pp.455-458, ⟨10.1007/978-3-319-68059-0_50⟩. ⟨hal-01679780⟩

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