Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR

Abstract : In this paper, we present the case study Circus Noel, a VR tight rope walking act with which the use of movement in cinematic VR was explored. We use the notion of spatial presence as discussed by Ryan, and its potential to induce an ‘illusion of non-mediation’. Seven users were interviewed about their experience. The results of this case study provide insight into the way a user’s body may be represented in cinematic VR by two moving feet, without disrupting the sense of presence.
Document type :
Conference papers
Complete list of metadatas

Cited literature [22 references]  Display  Hide  Download

https://hal.inria.fr/hal-02128621
Contributor : Hal Ifip <>
Submitted on : Tuesday, May 14, 2019 - 1:52:42 PM
Last modification on : Tuesday, May 14, 2019 - 2:33:54 PM

File

 Restricted access
To satisfy the distribution rights of the publisher, the document is embargoed until : 2021-01-01

Please log in to resquest access to the document

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Mirjam Vosmeer, Alyea Sandovar. Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.223-227, ⟨10.1007/978-3-319-99426-0_21⟩. ⟨hal-02128621⟩

Share

Metrics

Record views

22