Digital Therapies

Abstract : Today, digital transformation and virtualization processes profoundly affect societies; not only in terms of socio-economic disruption, but also in terms of rising mental health problems. This paper focuses on the design aspects and the use of “nurture games” as a social utility of preventive measures (that is referred to in this paper as “Digital Therapies”), in the realm of nurturing and public school education, supporting therapeutic benefit and well-being. The Cognitive Behavioral Therapy (CBT), employed for treating a large number of mental problems, is considered here as a fundamental psychotherapeutic approach, which needs to underpin the design of games aiming to improve mental health and support the prevention of challenging behaviors in youth.
Document type :
Conference papers
Complete list of metadatas

Cited literature [47 references]  Display  Hide  Download
Contributor : Hal Ifip <>
Submitted on : Tuesday, May 14, 2019 - 1:52:53 PM
Last modification on : Tuesday, May 14, 2019 - 2:33:46 PM


 Restricted access
To satisfy the distribution rights of the publisher, the document is embargoed until : 2021-01-01

Please log in to resquest access to the document


Distributed under a Creative Commons Attribution 4.0 International License



Robert Wierzbicki. Digital Therapies. 17th International Conference on Entertainment Computing (ICEC), Sep 2018, Poznan, Poland. pp.266-273, ⟨10.1007/978-3-319-99426-0_28⟩. ⟨hal-02128624⟩



Record views