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Human-Computer-Interaction – INTERACT 2021
Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen
Front Matter

User Studies


Effects of Personal Characteristics on Temporal Response Patterns in Ecological Momentary Assessments
Tomu Tominaga, Shuhei Yamamoto, Takeshi Kurashima, Hiroyuki Toda
3-22
Jammify: Interactive Multi-sensory System for Digital Art Jamming
Sachith Muthukumarana, Don Samitha Elvitigala, Qin Wu, Yun Suen Pai, Suranga Nanayakkara
23-41
Opportunities and Challenges for Reflective Data-Objects in Long-Distance Relationships
Maria Karyda, Andrés Lucero
42-62
Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System
Antonio Esposito, Giusy Danila Valenti, Fabrizio Balducci, Paolo Buono
63-72
Understanding the Stakeholders’ Expectations About an Adherence App: A Case Study
Anna Spagnolli, Luciano Gamberini, Enrico D’agostini, Giulia Cenzato
73-81
Welicit: A Wizard of Oz Tool for VR Elicitation Studies
Andrea Bellucci, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo
82-91

Virtual Reality


A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOV
Masaki Omata, Atsuki Shimizu
95-104
A Trajectory Model for Desktop-Scale Hand Redirection in Virtual Reality
Masaki Omata, Atsuki Shimizu
105-124
Complex Contexts and Subtle Actions: Design and Evaluation of a Virtual Coach for Utilitarian Cycling
Matthias Wunsch, Geraldine Fitzpatrick
125-146
Exploring How Saliency Affects Attention in Virtual Reality
Radiah Rivu, Ville Mäkelä, Mariam Hassib, Yomna Abdelrahman, Florian Alt
147-155
Global Scene Filtering, Exploration, and Pointing in Occluded Virtual Space
Yuan Chen, Junwei Sun, Qiang Xu, Edward Lank, Pourang Irani, Wei Li
156-176
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality
Ariel Caputo, Andrea Giachetti, Salwa Abkal, Chiara Marchesini, Massimo Zancanaro
177-185
Using Technology to Visualize Gender Bias
Sara Tranquada, Nuno Correia, Karolina Baras
186-194
VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency
Jonas Auda, Roman Heger, Uwe Gruenefeld, Stefan Schneegass
195-211
VRTactileDraw: A Virtual Reality Tactile Pattern Designer for Complex Spatial Arrangements of Actuators
Oliver Beren Kaul, Andreas Domin, Michael Rohs, Benjamin Simon, Maximilian Schrapel
212-233
When Friends Become Strangers: Understanding the Influence of Avatar Gender on Interpersonal Distance in Virtual Reality
Radiah Rivu, Yumeng Zhou, Robin Welsch, Ville Mäkelä, Florian Alt
234-250

Courses


Introduction to User-Centred Design Sprint
Marta Larusdottir, Virpi Roto, Åsa Cajander
253-256

Industrial Experiences


A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins
Antonella Guidazzoli, Silvano Imboden, Paolo Zuzolo, Daniele De Luca, Eleonora Peruch, Eric Pascolo, Federica Farroni, Maria Chiara Liguori
259-263
Improving the User Experience and the Trustworthiness of Financial Services
Giandomenico Cornacchia, Fedelucio Narducci, Azzurra Ragone
264-269
ISCADA: Towards a Framework for Interpretable Fault Prediction in Smart Electrical Grids
Carmelo Ardito, Yashar Deldjoo, Eugenio Di Sciascio, Fatemeh Nazary, Gianluca Sapienza
270-274
Let’s Dance: An Exergame to Lead the Way in Parkinson Rehabilitation
Pierpaolo Di Bitonto, Angela La Forgia, Giovanni Melone, Ada Potenza, Luca Rossetti, Antonio Ulloa Severino, Felice Vitulano
275-279
S.A.M.I.R.: Supporting Tele-Maintenance with Integrated Interaction Using Natural Language and Augmented Reality
Fabio de Felice, Anna Rosa Cannito, Daniele Monte, Felice Vitulano
280-284
Supporting the Analysis of Inner Areas of a Territory
Paolo Buono, Maria Francesca Costabile, Palmalisa Marra, Valentino Moretto, Antonio Piccinno, Luca Tedesco
285-289
Use and Even Recommend? Acceptance Modeling of a Smartphone Launcher App for Elderly Users
Andreas Sackl, Raimund Schatz, Manfred Tscheligi
290-294
User Feedback to Improve the Performance of a Cyberattack Detection Artificial Intelligence System in the e-Health Domain
Carmelo Ardito, Tommaso Di Di Noia, Eugenio Di Sciascio, Domenico Lofù, Andrea Pazienza, Felice Vitulano
295-299
VRQUEST: Designing and Evaluating a Virtual Reality System for Factory Training
Khanh-Duy Le, Saad Azhar, David Lindh, Dawid Ziobro
300-305

Interactive Demos


A Biofeedback System to Compose Your Own Music While Dancing
Carmelo Ardito, Tommaso Colafiglio, Tommaso Di Noia, Eugenio Di Sciascio
309-312
A Personalised Interactive Mobile App for People with Autism Spectrum Disorder
Federica Cena, Amon Rapp, Claudio Mattutino, Noemi Mauro, Liliana Ardissono, Simone Cuccurullo, Stefania Brighenti, Roberto Keller, Maurizio Tirassa
313-317
Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired
Renan Guarese, Franklin Bastidas, João Becker, Mariane Giambastiani, Yhonatan Iquiapaza, Lennon Macedo, Luciana Nedel, Anderson Maciel, Fabio Zambetta, Ron Van Schyndel
318-322
Engagement is the Key: A New Journey for ADHD Treatment
Pierpaolo Di Bitonto, Ada Potenza, Annamaria Schena, Antonio Ulloa Severino
323-327
Wearable Confidence — Concept and Prototype Design
Yulia Zhiglova, Kristi Kuusk, David Lamas, Ilja Smorgun, Paul Seitlinger
328-331

Panels


Artificial Intelligence for Humankind: A Panel on How to Create Truly Interactive and Human-Centered AI for the Benefit of Individuals and Society
Albrecht Schmidt, Fosca Giannotti, Wendy E. Mackay, Ben Shneiderman, Kaisa Väänänen
335-339
Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?
Fabio Paternò, Margaret Burnett, Gerhard Fischer, Maristella Matera, Brad Myers, Albrecht Schmidt
340-343
Experiencing Contemporary Art at a Distance
Barbara Rita Barricelli, Antonella Varesano, Giuliana Carbi, Torkil Clemmensen, Gian Luca Foresti, José Abdelnour Nocera, Maja Ćirić, Gerrit van Der Veer, Fabio Pittarello, Nuno Jardim Nunes, Letizia Bollini, Alexandra Verdeil
344-347

Posters


A Case Study of Navigation System Assistance with Safety Purposes in the Context of Covid-19 Pandemic
Stefano Galantucci, Paolo Giglio, Vincenzo Dentamaro, Giuseppe Pirlo
351-354
A Multi-planar Approach to Encoding Story Worlds for Dynamic Narrative Generation
David John Tree, Alessio Malizia
355-358
A Systematic Review of Usefulness Design Goals of Occupational Mobile Health Apps for Healthcare Workers
Nurha Yingta, José Abdelnour Nocera, Obed Brew, Ikram Ur Rehman
359-363
An Exploration of Potential Factors Influencing Trust in Automated Vehicles
Hatice Şahin, Sarah Vöge, Benjamin Stahr, Nina Trilck, Susanne Boll
364-367
Brain Computer Interface, Visual Tracker and Artificial Intelligence for a Music Polyphony Generation System
Carmelo Ardito, Tommaso Colafiglio, Tommaso Di Noia, Eugenio Di Sciascio
368-371
Charting Experience Categories for Museum Exhibitions
Siiri Paananen, Mari Suoheimo, Jonna Häkkilä
372-376
Collecting Qualitative Data During COVID-19
Vanessa Cesário, Valentina Nisi
377-381
Contemporary Art Digitalization: An Opportunity for Designing New Experiences
Barbara Rita Barricelli, Antonella Varesano, Giuliana Carbi, Torkil Clemmensen, Fabio Pittarello
382-385
Design Students’ Challenges in Individual Brainstorming Using a Design Fiction Method
Lu Liu, Tamara Hoveling, Panos Markopoulos
386-389
Discreet Interactive Wallpaper Concepts Study
Damien Brun, Saara Lehtinen, Jonna Häkkilä
390-394
Do Animation Direction and Position of Progress Bar Affect Selections?
Kota Yokoyama, Satoshi Nakamura, Shota Yamanaka
395-399
Don’t Touch Me! A Comparison of Usability on Touch and Non-touch Inputs
Kieran Waugh, Judy Robertson
400-404
Effects of Audio-Visual Information on Interpersonal Distance in Real and Virtual Environments
Azusa Yamazaki, Naoto Wakatsuki, Koichi Mizutani, Yukihiko Okada, Keiichi Zempo
405-410
Exploring Button Design for Low Contrast User Interfaces
Ashley Colley, Çağlar Genç, Markus Löchtefeld, Heiko Mueller, Walther Jensen, Jonna Häkkilä
411-415
Factors Influencing Trust Assessment in Technology
Sonia Sousa, Gabriela Beltrão
416-420
FGFlick: Augmenting Single-Finger Input Vocabulary for Smartphones with Simultaneous Finger and Gaze Flicks
Yuki Yamato, Yutaro Suzuki, Shin Takahashi
421-425
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
Giuseppe Caggianese, Luigi Gallo
426-430
Human Olfactory Interface for Odor Modulation Utilizing Gas Adsorption and Desorption: Evaluation of Separation Performance of Odorous Substances in Adsorption Process
Kento Honda, Haruka Matsukura, Daisuke Iwai, Hiroshi Ishida, Kosuke Sato
431-435
Human-Centered Visual Interfaces for Image Retrieval: An Exploratory Study
Diogo Cruz, Diogo Cabral, Pedro F. Campos
436-441
InteractDiff: A 3D Sandbox Game for Online Teaching and Campus Life Experience
Davy Wong, Chia-Ming Hsu, Jie-Ke Pan, Man-Lin Huang, Yen Nee Chew, Ju-Ting Chang
442-446
Interacting with More Than One Chart: What Is It All About?
Angela Locoro, Paolo Buono, Giacomo Buonanno
447-450
Introducing Gestural Interaction on the Shop Floor: Empirical Evaluations
Salvatore Andolina, Paolo Ariano, Davide Brunetti, Nicolò Celadon, Guido Coppo, Alain Favetto, Cristina Gena, Sebastiano Giordano, Fabiana Vernero
451-455
Making Warning Messages Personal: A Big 5 Personality Trait Persuasion Approach
Joseph Aneke, Carmelo Ardito, Giuseppe Desolda
456-461
Persona’s Role in the Design of Future Technologies by Academics and Practitioners
Parisa Saadati, José Abdelnour Nocera, Torkil Clemmensen
462-466
Planning Smart Social Distancing - Mobile Application Concept Design and Evaluation
Eveliina Heikkilä, Mari Suoheimo, Jonna Häkkilä
467-470
Raya: A Tangible Exercise Buddy Reminding Oneself of the Commitment to Exercise
Daphne Menheere, Alynne De Haan, Steven Vos, Carine Lallemand
471-475
Regenerative Swiping: A Hybrid Vision for Improved Sustainability with “Free” Energy Harvesting
José Luís Silva
476-480
Robotic Emotion Monitoring for Mental Health Applications: Preliminary Outcomes of a Survey
Marat Rostov, Md Zakir Hossain, Jessica Sharmin Rahman
481-485
Safe-to-Touch: Tracking Touched Areas in Public Transport
Linda Hirsch, Yanhong Li, Hendrik Geiger, Andreas Butz
486-489
Sign Language GIFs Exchange Communication System: A PECS-Based Computer-Mediated Communication Tool for the Deaf
Celeste Zhilla, Giulio Galesi, Barbara Leporini
490-494
Spatial Layout Versus List Layout: A Comparative Study
Daniel Roßner, Claus Atzenbeck, Tom Gross
495-498
The Impact of Culture on Visual Design Perception
Ioana D. Visescu
499-503
Think-Aloud Surveys
Lene Nielsen, Joni Salminen, Soon-Gyo Jung, Bernard J. Jansen
504-508
Towards a Design Space for Shadows as Ambient Displays
Özge Raudanjoki, Jonna Häkkilä
509-512
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning
Sandra Câmara Olim, Valentina Nisi, Teresa Romão
513-516
Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences
José Canelha, Jorge Cardoso, André Perrotta
517-521
Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues
Tilo Mentler, Philippe Palanque, Susanne Boll, Chris Johnson, Kristof van Laerhoven
542-547

Workshops


2nd International Workshop on Empowering People in Dealing with Internet of Things Ecosystems (EMPATHY)
Giuseppe Desolda, Vincenzo Deufemia, Maristella Matera, Fabio Paternò, Fabiana Vernero, Massimo Zancanaro
525-529
Control Rooms in Safety Critical Contexts: Design, Engineering and Evaluation Issues: IFIP WG 13.5 Workshop at INTERACT 2021
Tilo Mentler, Philippe Palanque, Susanne Boll, Chris Johnson, and Kristof Van Laerhoven
530-535
Geopolitical Issues in Human Computer Interaction
José Abdelnour Nocera, Torkil Clemmensen, Anirudha Joshi, Zhengjie Liu, Judy Van Biljon, Xiangang Qin, Isabela Gasparini, Leonardo Parra-Agudelo
536-541
HCI-E2 : HCI Engineering Education: For Developers, Designers and More
Konrad Baumann, José Creissac Campos, Alan Dix, Laurence Nigay, Philippe Palanque, Jean Vanderdonckt, Gerrit van der Veer, and Benjamin Weyers
542-547
Human-Centered Software Engineering for Changing Contexts of Use
Stefan Sauer, Regina Bernhaupt, Carmelo Ardito
548-552
Human-Centred Technology for Sustainable Development Goals: Challenges and Opportunities
Lara Piccolo, Vânia Almeida Neris, Kamila Rios Rodrigues, Masood Masoodian
553-557
Multisensory Augmented Reality
Kasun Karunanayaka, Anton Nijholt, Thilina Halloluwa, Nimesha Ranasinghe, Manjusri Wickramasinghe, Dhaval Vyas
558-563
Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wiesław Kopeć, Cezary Biele, Monika Kornacka, Grzegorz Pochwatko, Anna Jaskulska, Kinga Skorupska, Julia Paluch, Piotr Gago, Barbara Karpowicz, Marcin Niewiński, Rafał Masłyk
564-569
Pilot Implementation: Testing Human-Work Interaction Designs
Morten Hertzum, Torkil Clemmensen, Barbara Rita Barricelli, Pedro F. Campos, Frederica Gonçalves, José Abdelnour Nocera, Ganesh Bhutkar, Arminda Guerra Lopes
570-574
Remote Conference in the Times of the Pandemic
Julio Abascal, Cezary Biele, Daniel Cnotkowski, Gabriela Górska, Jarosław Kowalski, Effie Lai-Chong Law, Bartosz Muczyński, Abiodun Afolayan Ogunyemi, Mariusz Wierzbowski, Aldona Zdrodowska
575-578
Remote User Testing
Lars Bo Larsen, Tina Øvad, Lene Nielsen, Marta Larusdottir
579-583

 

 


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