Skip to Main content Skip to Navigation
Conference papers

Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home

Abstract : Parents looking to foster more energy sufficient behaviours in their children struggle to have their child maintain these behaviours unsupervised. Our research indicates that in order for the child to maintain these behaviours, s/he must perceive him/herself as an eco conscious individual. We propose that increasing a child’s ability to firstly recognise eco-friendly behaviours and secondly, recollect them, is likely to yield a greater affinity for habitual energy sufficient behaviours. This paper describes a first prototype game, whose interface employs availability heuristics and other persuasive design elements to achieve this goal.
Document type :
Conference papers
Complete list of metadatas

Cited literature [2 references]  Display  Hide  Download

https://hal.inria.fr/hal-01597007
Contributor : Hal Ifip <>
Submitted on : Thursday, September 28, 2017 - 10:23:43 AM
Last modification on : Thursday, February 7, 2019 - 5:54:58 PM
Document(s) archivé(s) le : Friday, December 29, 2017 - 2:31:41 PM

File

978-3-642-23768-3_107_Chapter....
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Nsemeke Ukpong, Privender Saini, Abdullah Mahmud. Using Availability Heuristics in Game Design to Introduce Children to Energy Sufficient Behaviours at Home. 13th International Conference on Human-Computer Interaction (INTERACT), Sep 2011, Lisbon, Portugal. pp.661-664, ⟨10.1007/978-3-642-23768-3_107⟩. ⟨hal-01597007⟩

Share

Metrics

Record views

183

Files downloads

156