Skip to Main content Skip to Navigation
Conference papers

Future Trends in Game Authoring Tools

Abstract : Authoring Tools for digital games are used to create games from scratch, integrate content and game mechanics easily and can assist in a multitude of ways in the production chain of a game. For example, they can allow non-programmers to work on the game logic by means of domain-specific or visual programming languages, increase the collaboration between team members by integrating computer-supported collaborative work techniques, assist in catching errors in the game by model checking and offer publishing to multiple platforms by saving games in an intermediate format which can be run on various systems. This already interesting and viable approach can be extended in a number of ways which we exemplify in this position paper to indicate possible future directions for game authoring tools.
Document type :
Conference papers
Complete list of metadatas

Cited literature [17 references]  Display  Hide  Download

https://hal.inria.fr/hal-01556141
Contributor : Hal Ifip <>
Submitted on : Tuesday, July 4, 2017 - 5:02:35 PM
Last modification on : Tuesday, July 4, 2017 - 5:35:37 PM
Long-term archiving on: : Friday, December 15, 2017 - 1:20:26 AM

File

978-3-642-33542-6_70_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz. Future Trends in Game Authoring Tools. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.536-541, ⟨10.1007/978-3-642-33542-6_70⟩. ⟨hal-01556141⟩

Share

Metrics

Record views

298

Files downloads

200