Skip to Main content Skip to Navigation
Conference papers

Cyber Security Games: A New Line of Risk

Abstract : Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.
Document type :
Conference papers
Complete list of metadatas

Cited literature [10 references]  Display  Hide  Download

https://hal.inria.fr/hal-01556162
Contributor : Hal Ifip <>
Submitted on : Tuesday, July 4, 2017 - 5:02:52 PM
Last modification on : Tuesday, July 4, 2017 - 5:35:52 PM
Long-term archiving on: : Sunday, December 17, 2017 - 3:34:20 PM

File

978-3-642-33542-6_80_Chapter.p...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

John Blythe, Lynne Coventry. Cyber Security Games: A New Line of Risk. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.600-603, ⟨10.1007/978-3-642-33542-6_80⟩. ⟨hal-01556162⟩

Share

Metrics

Record views

79

Files downloads

206