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Table of Contents
Human-Centered Software Engineering
Marco Winckler, Peter Forbrig, Regina Bernhaupt (Eds.)
Front Matter

Keynotes


Human Factors Engineering as the Methodological Babel Fish: Translating User Needs into Software Design
Neville Stanton
1-17
Improving Software Effort Estimation Using an Expert-Centred Approach
Emilia Mendes
18-33

Full Papers


A Compositional Model for Gesture Definition
Lucio Spano, Antonio Cisternino, Fabio Paternò
34-52
A Design Process for Exhibiting Design Choices and Trade-Offs in (Potentially) Conflicting User Interface Guidelines
Llúcia Masip, Célia Martinie, Marco Winckler, Philippe Palanque, Toni Granollers, Marta Oliva
53-71
A Development Process for Usable Large Scale Interactive Critical Systems: Application to Satellite Ground Segments
Célia Martinie, Philippe Palanque, David Navarre, Eric Barboni
72-93
Agile User Experience Development in a Large Software Organization: Good Expertise but Limited Impact
Kati Kuusinen, Tommi Mikkonen, Santtu Pakarinen
94-111
Can GUI Implementation Markup Languages Be Used for Modelling?
Carlos Silva, José Campos
112-129
Constraining and Creating Solutions – Reflections on the Analysis of Early Design
Chris Roast
130-145
Smartphone Applications Usability Evaluation: A Hybrid Model and Its Implementation
Artur Kronbauer, Celso Santos, Vaninha Vieira
146-163
Methods towards API Usability: A Structural Analysis of Usability Problem Categories
Thomas Grill, Ondrej Polacek, Manfred Tscheligi
164-180
Putting Dementia into Context
Joël Vogt, Kris Luyten, Jan Bergh, Karin Coninx, Andreas Meier
181-198
Puzzle: A Visual-Based Environment for End User Development in Touch-Based Mobile Phones
Jose Danado, Fabio Paternò
199-216
Requirements Sensemaking Using Concept Maps
Shamal Faily, John Lyle, André Paul, Andrea Atzeni, Dieter Blomme, Heiko Desruelle, Krishna Bangalore
217-232
Towards Conflict Management in User Interface Composition Driven by Business Needs
Audrey Occello, Anne-Marie Pinna Déry, Michel Riveill
233-250

Short Papers


A Model for Assessing Organizational Learning in Software Development Organizations
Oumout Chouseinoglou, Semih Bilgen
251-258
A Personality Based Design Approach Using Subgroup Discovery
Kay Behrenbruch, Martin Atzmüller, Christoph Evers, Ludger Schmidt, Gerd Stumme, Kurt Geihs
259-266
Assessing Use Complexity of Software: A Tool for Documentation Designers
Brigit Loggem
267-274
Collecting Users Profiles for Web Applications
Amin Rasooli, Peter Forbrig, Fattaneh Tagivareh
275-282
Creativity Patterns Guide: Support for the Application of Creativity Techniques in Requirements Engineering
Elton Vieira, Carina Alves, Letícia Duboc
283-290
Exploring Local Cultural Perspectives in User Interface Development in an Indian Offshoring Context: A View from the UK
Malte Ressin, Cecilia Oyugi, José Abdelnour-Nocera, David Lee, Dharam Panesar
291-298
Improving Support for Visual Task Modelling
Fabio Paternò, Carmen Santoro, Lucio Spano
299-306
Integrating Usability Evaluation into Model-Driven Video Game Development
Adrian Fernandez, Emilio Insfran, Silvia Abrahão, José Carsí, Emanuel Montero
307-314
Lessons Learned from Evaluating the Usability of Mobile Spreadsheet Applications
Derek Flood, Rachel Harrison, Claudia Iacob
315-322
ProtoTask, New Task Model Simulator
Lachaume Thomas, Girard Patrick, Guittet Laurent, Fousse Allan
323-330
The Usage of Usability Techniques in Scrum Projects
Yuan Jia, Marta Larusdottir, Åsa Cajander
331-341
Usability Reporting with UsabML
Johannes Feiner, Keith Andrews
342-351
Visualizing Sensor Data: Towards an Experiment and Validation Platform
Claudia Rodriguez, Anne-Marie Déry-Pinna
352-359
Graphical Controls Based Environment for User Interface Evaluation
Selem Charfi, Abdelwaheb Trabelsi, Houcine Ezzedine, Christophe Kolski
360-367

 

 


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