Acceleration of Blender Cycles Path-Tracing Engine Using Intel Many Integrated Core Architecture

Abstract : This paper describes the acceleration of the most computationally intensive kernels of the Blender rendering engine, Blender Cycles, using Intel Many Integrated Core architecture (MIC). The proposed parallelization, which uses OpenMP technology, also improves the performance of the rendering engine when running on multi-core CPUs and multi-socket servers. Although the GPU acceleration is already implemented in Cycles, its functionality is limited. Our proposed implementation for MIC architecture contains all features of the engine with improved performance. The paper presents performance evaluation for three architectures: multi-socket server, server with MIC (Intel Xeon Phi 5100p) accelerator and server with GPU accelerator (NVIDIA Tesla K20m).
Complete list of metadatas

https://hal.inria.fr/hal-01444507
Contributor : Hal Ifip <>
Submitted on : Tuesday, January 24, 2017 - 10:41:58 AM
Last modification on : Saturday, June 1, 2019 - 11:34:02 AM
Long-term archiving on : Tuesday, April 25, 2017 - 7:18:02 PM

File

978-3-319-24369-6_7_Chapter.pd...
Files produced by the author(s)

Licence


Distributed under a Creative Commons Attribution 4.0 International License

Identifiers

Citation

Milan Jaroš, Lubomír Říha, Petr Strakoš, Tomáš Karásek, Alena Vašatová, et al.. Acceleration of Blender Cycles Path-Tracing Engine Using Intel Many Integrated Core Architecture. 14th Computer Information Systems and Industrial Management (CISIM), Sep 2015, Warsaw, Poland. pp.86-97, ⟨10.1007/978-3-319-24369-6_7⟩. ⟨hal-01444507⟩

Share

Metrics

Record views

151

Files downloads

342