VISIONAIR: VISION Advanced Infrastructure for Research

Andreas Kopecki 1 Uwe Wössner 1 Dimitris Mavrikios 2 Loukas Rentzos 2 Christian Weidig 3 Lionel Roucoules 4 Okung-Dike Ntofon 5 Martin Reed 5 Georges Dumont 6 David Bündgens 7 Andreas Milecki 8 Peter Baranyi 9 Frédéric Noël 10 Cédric Masclet 10 Marco Attene 11 Franca Giannini 11 Michela Spagnuolo 11
2 LMS
LMS - Laboratory for Manufacturing Systems and Automation [Patras]
6 VR4I - Virtual Reality for Improved Innovative Immersive Interaction
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
10 G-SCOP_CC - CC
G-SCOP - Laboratoire des sciences pour la conception, l'optimisation et la production
11 IMATI
IMATI-CNR - Istituto di Matematica Applicata e Tecnologie Informatiche
Abstract : The development of information technologies, the increasing complexity of the information to be handled and analysed along with the increasing capacities in scientific and engineering simulations call for the development of increasingly powerful visualisation tools and methods. By integrating existing facilities,VISIONAIR is aimed at creating a world-class research infrastructure that will be open to research communities across Europe and around the world for conducting state-of-the-art research.
Type de document :
Article dans une revue
SBC Journal on 3D Interactive Systems, Open Journal System, 2011, Special Issue - VR and HCI Labs, 2 (2), pp.40-43. 〈http://seer.ufrgs.br/jis/article/view/22520/14031〉
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https://hal.inria.fr/hal-00644745
Contributeur : Georges Dumont <>
Soumis le : vendredi 25 novembre 2011 - 09:18:25
Dernière modification le : mercredi 11 avril 2018 - 02:00:28

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  • HAL Id : hal-00644745, version 1
  • ENSAM : http://hdl.handle.net/10985/7156

Citation

Andreas Kopecki, Uwe Wössner, Dimitris Mavrikios, Loukas Rentzos, Christian Weidig, et al.. VISIONAIR: VISION Advanced Infrastructure for Research. SBC Journal on 3D Interactive Systems, Open Journal System, 2011, Special Issue - VR and HCI Labs, 2 (2), pp.40-43. 〈http://seer.ufrgs.br/jis/article/view/22520/14031〉. 〈hal-00644745〉

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