Navigating in virtual worlds using a self-paced SSVEP-based Brain-Computer Interface with integrated stimulation and real-time feedback

Jozef Legény 1 Raquel Viciana Abad 2 Anatole Lécuyer 1
1 VR4I - Virtual Reality for Improved Innovative Immersive Interaction
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : This research proposes a novel approach for SSVEP-based BCI controller used here for navigation within a 3D virtual environment. For the first time the flickering stimuli were integrated into virtual objects as a part of the virtual scene in a more transparent and ecological way. As an example, when navigating inside a virtual natural outdoor scene, we could embed the SSVEP flashes in the wings of virtual butterflies surrounding the user. We could also introduce the use of animated and moving stimulations when using SSVEP-based BCI, as the virtual butterflies were left with the possibility of moving and flying in front of the user. Moreover, users received real-time feedback of their mental activity and were thus aware of their detected SSVEP directly and continuously. An experiment has been conducted to assess the influence of both the feedback and the integrated controller on navigation performance and subjective preference.
Type de document :
Article dans une revue
Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2011
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https://hal.inria.fr/hal-00646493
Contributeur : Jozef Legény <>
Soumis le : mercredi 30 novembre 2011 - 09:34:26
Dernière modification le : mercredi 16 mai 2018 - 11:23:34

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  • HAL Id : hal-00646493, version 1

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Jozef Legény, Raquel Viciana Abad, Anatole Lécuyer. Navigating in virtual worlds using a self-paced SSVEP-based Brain-Computer Interface with integrated stimulation and real-time feedback. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2011. 〈hal-00646493〉

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