Interactive Indirect Illumination Using Voxel Cone Tracing

Cyril Crassin 1 Fabrice Neyret 1 Miguel Sainz 2 Simon Green 2 Elmar Eisemann 3
1 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly dependent on the complexity of the scene and of the BRDF of the involved surfaces. While off-line computation and pre-baking can be acceptable for some cases, many applications (games, simulators, etc.) require real-time or interactive approaches to evaluate indirect illumination. We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low-frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on the fly from a regular scene mesh coupled with an approximate voxel cone tracing that allows for a fast estimation of the visibility and incoming energy. Our approach can manage two light bounces for both Lambertian and glossy materials at interactive framerates (25-70FPS). It exhibits an almost scene-independent performance and can handle complex scenes with dynamic content thanks to an interactive octree-voxelization scheme. In addition, we demonstrate that our voxel cone tracing can be used to efficiently estimate Ambient Occlusion.
Type de document :
Article dans une revue
Computer Graphics Forum, Wiley, 2011, 30 (7), pp.1921-1930. 〈http://diglib.eg.org/EG/DL/CGF/volume30/issue7〉. 〈10.1111/j.1467-8659.2011.02063.x〉
Liste complète des métadonnées

Littérature citée [29 références]  Voir  Masquer  Télécharger


https://hal.inria.fr/hal-00650173
Contributeur : Fabrice Neyret <>
Soumis le : vendredi 9 décembre 2011 - 15:12:30
Dernière modification le : vendredi 11 juillet 2014 - 00:06:39
Document(s) archivé(s) le : samedi 10 mars 2012 - 02:30:30

Fichiers

GIVoxels-pg2011-authors.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

Collections

Citation

Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann. Interactive Indirect Illumination Using Voxel Cone Tracing. Computer Graphics Forum, Wiley, 2011, 30 (7), pp.1921-1930. 〈http://diglib.eg.org/EG/DL/CGF/volume30/issue7〉. 〈10.1111/j.1467-8659.2011.02063.x〉. 〈hal-00650173〉

Partager

Métriques

Consultations de la notice

1121

Téléchargements de fichiers

4050