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Tabletop games using real environment and physical simulation

Jérémy Laviole 1, 2, * Martin Hachet 1, 2 Christophe Schlick 1, 2 
* Corresponding author
2 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : The recent widespread of RGBD cameras such as Kinect device from Microsoft opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework : action-construction games.
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Submitted on : Wednesday, January 18, 2012 - 3:46:22 PM
Last modification on : Saturday, June 25, 2022 - 8:29:36 PM
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  • HAL Id : hal-00661127, version 1



Jérémy Laviole, Martin Hachet, Christophe Schlick. Tabletop games using real environment and physical simulation. FDG'11 - Foundations of Digital Games, Jun 2011, Bordeaux, France. ⟨hal-00661127⟩



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