Adaptive GPU Ray Casting Based on Spectral Analysis

Abstract : GPU based ray casting has become a valuable tool for the visualization of medical image data. While the method produces high- quality images, its main drawback is the high computational load. We present a novel adaptive approach to speed up the rendering. In contrast to well established heuristic methods, we use the spectral decomposition of the transfer function and the dataset to derive a suitable sampling criterion. It is shown how this criterion can be e ciently incorporated into an adaptive ray casting algorithm. Two medical datasets, which each represent a typical, but di erent material distribution, are rendered using the proposed method. An analysis of the number of sample points per ray reveals that the new algorithm requires 50% to 80% less points compared to a non-adaptive method without any quality loss. We also show that the rendering speed of the GPU implementation is greatly increased with reference to the non-adaptive algorithm.
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Communication dans un congrès
Hongen Liao, P. J. "Eddie" Edwards, Xiaochuan Pan, Yong Fan, Guang-Zhong Yang. MIAR 2010 - 5th International Workshop on Medical Imaging and Augmented Reality, Sep 2010, Beijing, China. Springer-Verlag, 6326, pp.169-178, 2010, Lecture Notes in Computer Science; Medical Imaging and Augmented Reality (MIAR). <10.1007/978-3-642-15699-1_18>
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Dernière modification le : vendredi 18 juillet 2014 - 21:53:48
Document(s) archivé(s) le : mercredi 11 juillet 2012 - 02:53:18

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Stefan Suwelack, Eric Heitz, Roland Unterhinninghofen, Rüdiger Dillmann. Adaptive GPU Ray Casting Based on Spectral Analysis. Hongen Liao, P. J. "Eddie" Edwards, Xiaochuan Pan, Yong Fan, Guang-Zhong Yang. MIAR 2010 - 5th International Workshop on Medical Imaging and Augmented Reality, Sep 2010, Beijing, China. Springer-Verlag, 6326, pp.169-178, 2010, Lecture Notes in Computer Science; Medical Imaging and Augmented Reality (MIAR). <10.1007/978-3-642-15699-1_18>. <hal-00686463>

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