Modularity for Large Virtual Reality Applications

Jérémie Allard 1 Jean-Denis Lesage 2 Bruno Raffin 2, *
* Auteur correspondant
1 SHACRA - Simulation in Healthcare using Computer Research Advances
LIFL - Laboratoire d'Informatique Fondamentale de Lille, Inria Lille - Nord Europe, Inria Nancy - Grand Est
2 MOAIS - PrograMming and scheduling design fOr Applications in Interactive Simulation
Inria Grenoble - Rhône-Alpes, LIG - Laboratoire d'Informatique de Grenoble
Abstract : This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or grid infrastructure is required to provide the necessary I/O and processing capabilities. Developing such applications faces several difficulties, two important ones being software engineering and performance issues. We argue that application modularity is a key concept to help the developer handle the complexity of these applications. We discuss how various approaches borrowed from other existing works can be combined to significantly improve the modularity of VR applications. This led to the development of the FlowVR middleware that associates a data-flow model with a hierarchical component model. Different case studies are presented to discuss the benefits of the approach proposed.
Type de document :
Article dans une revue
Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2010, 19 (2), pp.142-161. 〈10.1162/pres.19.2.142〉
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Jérémie Allard, Jean-Denis Lesage, Bruno Raffin. Modularity for Large Virtual Reality Applications. Presence: Teleoperators and Virtual Environments, Massachusetts Institute of Technology Press (MIT Press), 2010, 19 (2), pp.142-161. 〈10.1162/pres.19.2.142〉. 〈hal-00688474〉

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